In progress 2026

Cities-inspired systems simulation

Modelling the subsystems of a city builder, one at a time.

An in-progress simulation project modelling individual city subsystems — traffic, zoning and service coverage — with an emphasis on the data structures and update order that make the results stable and inspectable. Inspired by city-building games; no affiliation with any of their developers.

What it does

  • Subsystem-by-subsystem modelling rather than one large simulation.
  • Deterministic update order so a run can be reasoned about and replayed.
  • No demo or measured result published yet.

Built with

  • C#
  • Unity
  • simulation